Kit's Stargate TCG Database Article Feed http://kitsdb.com/Stargate/playerarticles.php Articles posted on Kit's Stargate TCG Database. (c) 2007, Silverbeach Software. All rights reserved. 5 Card Comments turns three hundred ... and seventeen. by Iorek <p>In honor of my 300th Card Comment on Kitsdb, I decided to list the 10 WORST card comments I’ve given. That is to say, when writing the comment, my impressions on the card weren’t quite as accurate as I would come to expect from my evaluations. http://kitsdb.com/Stargate/Articles/iorek_comments.php 15 Oct 2008 00:00:00 EDT Mission Madness by Iorek <p>At the beginning of every game, the first action is playing a random mission, out of your twelv... <sub>Sorry, have to stop you there... The first action is stopping a team character.</sub> After stopping a team character, the next action is playing a random mission, out of your twelv... <sub>Nope, wrong again! You draw your starting hand and decide if you want to mulligan.</sub> After the opening actions of the game, The beginning of every TURN... ... ok, good... At the beginning of every turn, the first action is playing the top mission, from your randomized stack of chosen missions. http://kitsdb.com/Stargate/Articles/MissionMaddness.php 15 Dec 2007 00:00:00 EDT Your Starting Eight by inseeisyou The purpose of this article is to foster a little discussion about how to choose whether to draw another eight cards at the beginning of a game. It is the first article I have written, so please leave comments with your thoughts and suggestions. http://kitsdb.com/Stargate/Articles/startingeight.php 10 Nov 2007 00:00:00 EDT An Uncomplicated Skirmish by Iorek One of the first aspects of any card game is deck building. Luckily for us Stargate Online TCG players, the client provides a nice proving grounds for initial deck design trials and tribulations. As you might have deduced, from the title of this article, I'm referring to the built in skirmish AI option. http://kitsdb.com/Stargate/Articles/UncomplicatedSkirmish.php 29 Oct 2007 00:00:00 EDT Adversaries, What Are They Good For? by Dannee The Stargate Online TCG scene has changed. Score those adversaries as fast as you can. This article will discuss why and give an example of a strategy for this. http://kitsdb.com/Stargate/Articles/Adversaries.php 8 Sep 2007 00:00:00 EDT A Duel of Sorts - Part 2 by Iorek and Dannee Part two of Iorek and Dannee's Commented Duel. http://kitsdb.com/Stargate/Articles/TheDuel2.php 11 Aug 2007 00:00:00 EDT Team Helper Program - V1.1 - Update by Dannee Team Helper has been updated to version 1.1. This article describes what has changed from the original version. http://kitsdb.com/Stargate/Articles/TeamHelperV1_1.php 6 Aug 2007 00:00:00 EDT A Duel of Sorts - Part 1 by Dannee and Iorek Seeing as Iorek and Dannee tend to post a number of card comments on www.kitsdb.com , and they both appreciate each other’s comments, even though they disagree at times, (and sometimes come to blows, but it's ok, they have low revive costs!), they decided it would be nice to feature an article that would be a 'deck duel' along with 'comments duel' on each other’s decks and gameplay. http://kitsdb.com/Stargate/Articles/TheDuel1.php 4 Aug 2007 00:00:00 EDT Deck Building Basics by Toku My goal for this article is not necessarily to reveal some largely undiscovered tournament tech, or to show off a winning creation. My goal is to take you through the thought processes of building a deck from start to finish; the initial brainstorm, proof of concept testing, revisions, live fire, more revisions, and finally, a semi-finished product. http://kitsdb.com/Stargate/Articles/DeckBuildingBasics.php 27 Jul 2007 00:00:00 EDT Team Helper Program by Dannee What teams can I make that has at least 18 experience and… oh, I don't know… has at least 7 culture, combat, and ingenuity? Normally you'd have to use your own imagination and guesswork to find the combinations. And just sorting by "Team Character with Science = 0" won't always find you all or the best solutions. Maybe you wanted to use someone like Samantha Carter (Problem Solver) in your Pacifist deck, but you might have forgotten about her because the search filtered her out due to her combat. http://kitsdb.com/Stargate/Articles/TeamHelper.php 17 Jul 2007 00:00:00 EDT Top Ten Villain Uncommons by Dannee I have to admit it was a lot easier deciding on the top ten villain uncommons for this article than the top ten hero uncommons. http://kitsdb.com/Stargate/Articles/TopTenVillainUCs.php 6 Jul 2007 00:00:00 EDT Top 10 Hero Uncommon Cards by Dannee Commons are the backbone of any trading card game, and rares are those card that can give focus to your deck or give you that edge that is sometime needed to win games. Stargate TCG is no different. Where does that leave uncommons? Uncommons are those oft-forgotten middlemen that can give you those cards that will complete your strategy. So what do we have for Stargate? Let's first consider the top ten uncommons on the hero side. http://kitsdb.com/Stargate/Articles/TopTenHeroUCs.php 25 Jun 2007 00:00:00 EDT Starting with Daniel by Iorek Iorek takes the Daniel Jackson Starter deck and expands on it in this Deck Building Article. http://kitsdb.com/Stargate/Articles/StartingWithDaniel.php 19 Jun 2007 00:00:00 EDT Deck Building Series: The Villain Side by Dannee Finally we'll consider the villain portion of our deck. I consider this portion last because, for the most part, it has no connection with the Hero Side. In rare cases, such as with Mot (Servant of Baal) or Fro'tak (Jealous Rival), your hero and villain portions of your deck interact (and when playing complications, of course) but the villain cards are mostly a strategy of their own, and can usually be carried over from one deck to the next. http://kitsdb.com/Stargate/Articles/DeckBuildingVillain.php 15 Jun 2007 00:00:00 EDT Deck Building Series: The Hero Side by Dannee We now have our team, the Pacifists, and we chose missions to suit them. Next step in my deck building process is your hero cards. http://kitsdb.com/Stargate/Articles/DeckBuildingHero.php 8 Jun 2007 00:00:00 EDT When to Assign your Characters to a Mission by Raptor There are two strategies to assigning your characters. One requires planning. The other is based upon double clicking random characters. As I think most of you can handle the latter, let us consider a planned approach. http://kitsdb.com/Stargate/Articles/Assigning.php 4 Jun 2007 00:00:00 EDT Deck Building Series: Missions by Dannee This is the second article in a series on Deck Building. <p>Last article in this series we chose 4 team characters as the basis of our deck. Now we're going to need missions to go along with their skills and glyphs to go along with their abilities. Before we dive into choosing missions, though, lets look at each mission type separately. http://kitsdb.com/Stargate/Articles/DeckBuildingMissions.php 1 Jun 2007 00:00:00 EDT Continuing Down The Road Map For Playtesting (Part 2 of 3) by Cassise This article in the series talks about two of the unique elements of deck building in Stargate, the requirement to include at least 20 hero and 20 villain cards in your deck, and the unique twist that the card drawing/running out of cards mechanic adds to the game. In this article I hope to develop two concepts: deck size and redundancy while also hopefully pointing the enterprising deck builder towards another possible deck idea that will utilize these concepts. http://kitsdb.com/Stargate/Articles/ARoadMapForFuturePlaytesting2.php 29 May 2007 00:00:00 EDT Deck Building Series: Team Characters by Dannee About 50% of Stargate: TCG is about deck building, so I thought a series of articles revolving around the basics might be good for new players and veterans alike. Since I usually start my deck building with choosing of the Team Characters, I thought this would be a good place to start this series of articles. As always, I hope my ideas are helpful, if not to build your own decks, at least to give you an idea about how it can be done. http://kitsdb.com/Stargate/Articles/DeckBuildingTeamChars.php 25 May 2007 00:00:00 EDT Budget Gaming through the Stargate by Chokehold Everyone knows that CCG's can cost you a lot of money. Why? Because there will always be that one card you really want for your deck, and always just that one is hard to get, and thus very expensive. And to top that, every 3 months or so, a whole new set will come out that will cringe your wallet even more. <p>This article gives some practical advice on how to mimimize the damage to your wallet. http://kitsdb.com/Stargate/Articles/BudgetGaming.php 21 May 2007 00:00:00 EDT