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RacePlayerDeck
ClaveBlack_DawnCommon Clave
tsaiOrigins Clave - Life Heavy
HumanKitDiamonds
OmiorBlack_DawnCommon Onion
tsaiOrigins Omior - Life Heavy: Classic Omior Destiny Rocket
SilicaBlack_DawnCommon Silica
tsaiOrigins Silica - Life Heavy

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Armand With great power comes great risk Mar 9, 2007
+1 Destiny per turn may not seem like much. But over the course of a game, it's enormous. When coupled with the Omior racial +1 per turn and an even split of the arties on the board, you win in 15 turns. That's without any other destiny boosts, which, if you play life races, you will certainly have. Thus the term 'destiny rocket'.

Now the bad news. On many maps if you and your opponent have a roughly equal number of ships you can effectively defend only one target. When you play a powerful planet buff like Archaeologist, or Invested Dividends, Harilon Manufacturing Center, etc., you just made two prime ones. Why? Because all of these effects remain if the planet is conquered. Quite a gift to offer your opponent. Therefore, don't buff a planet that you can potentially lose unless: A. You also pack Upheaval, Solar Flare, Purification, etc., to debuff it away, or B. You have enough influence boosts to make sure you hold it.