Basic
Main Page
Trade List
Recent Changes
Card Comments 
Card Combos 
Card Pricing
Full List
Buy and Sell
Reference
Glossary
Public Decks
Player Articles 
Combo List
Web Games
What Card Is That?
Other Games
Stargate TCG
Legends of Norrath
Rebuilding the Human Starter
by Black Dawn
Nov 23, 2007
I was asked recently (I believe by doctoryes) if I had a modified Human starter deck similar to the modified Kej deck I made awhile back. I took this as an indication that people are still interested in that kind of thing, and got working. I’ve done the same thing as last time: any card I take out will be replaced by a common. First, let’s look at the original Human starter.
Origin Deck: 40 cards, 4 Order 3 Life
Now that we’re done switching in and out cards, let’s look at what we’ve got.
Modified Starter: 42 Cards, 4O 3L
2 Aegis Engineers 3O 3 Aegis Shields 1O 2 Archaeologist 2L 2 Baby Boom 2O 3L 3 Courier 1O 1L 2 Fleet Admiral Velazquez (Adaptable Strategist) 4O 2L 3 Gorvinium Power Module 4O 1L 2 Harilon Manufacturing Center 3O 1L 2 Human Cruiser 3O 3L 2 Ion Matrix 3O 2 Landing Party 2O 1L 2 Mark of Order 4 Merchant Mariners 1O 2 Metropolis 2O 3 National Prosperity 2O 2 Phoenix Transport 3O 2L 2 Propagandist 1O 2L 2 Veteran Leader 3L
Since I find that 45 card decks are a nice, comfortable number, I’m going to add one more of each of the best cards in the deck: Landing Party, Metropolis and Archaeologist. This increase is OPTIONAL, keeping it to 42 slightly increases your chances of drawing Harilon early.
Total deck: 45 cards, 4O (84) 3L (47)
Q: What is this deck good at?
A: Everything. It has 5 Destiny boost cards, 6 Production boost cards, 4 ships, and 8 cards that increase your influence on the board. It also has lots of defensive cards useable both early and late game. The Humans in Star Chamber are known as all-rounders, and this deck is the epitome of that idea.
Q: What techs do I take? In what order?
A: Focus on Order early game. Only 6 cards out of 45 go to 3L, and none are essential to early game play.
Q: If I can win any of the three ways with this deck, which should I try for?
A: Whatever your opponent is ignoring. If your opponent is playing a military powerhouse, be conservative with ship movement and use lots of influence and defensive cards to hold him off for the Destiny/Political victory. If he’s going Political, get your production rolling and crank out the cheap cruisers. It’s also possible to win 2/3 categories in each vote with this deck, but don’t try to be clever. Just vote for what will actually help you win.
Q: What’s with Baby Boom?
A: If you’re cranking the cruisers, you don’t have time for building citizens. This card gives you another alternative.
Q: What is this deck’s greatest weakness?
A: Lack of de-modifier cards like Forbiddance. Without them, opponents can avoid you with Infinity Drive, destroy you with weapon mods up the wazoo, etc. If you’re having problems with these things, I’d recommend removing the 2 Ion Matrixes and replacing them with Bergauldt Rays or Forbiddance.
Q: Veteran Leader is awesome at war! When should I vote for it?
A: Probably not a good idea to vote for war against any Entropy race, or any deck packing Infinity Drive. Otherwise, war can be very helpful. Also, if you’re closing in on an enemy’s homeworld with Velasquez and a nice fleet, by all means vote for War and hit Velasquez with Vet Leader. 6 Leadership is always great, and the activated ability isn’t too shabby either.
Q: What do I play Courier on?
A: If you have Courier in your opening hand, the traditional build is 2 scouts 1 cit turn one, and leave your Hero behind on the first move. This lets you play Courier on the hero turn two and lets you spread in three directions. In general, play Courier on cards that don’t have Influence already, like the conquerors. Landing Parties are also nice targets, since they can’t be bombed. DO NOT try to vote with Courier influence, it doesn’t work that way.
| MajorMajor | Sep 27, 2008 | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| Just a change that would make the deck better: middle management should be in this deck. Haliron manufacturing center is a good card but it doesn't make sense to put it in a deck that doesn't already have metropolis and middle management since both of these are cheaper to deploy and benefit you as much or more in most situations. | |||||||||
This site provides detailed information on individual cards, card combinations, strategies, and card decks used by Star Chamber. This turn based strategy game requires a depth of strategic thinking that you won't find in many online games. The community around the game tends to be much more civil than most online communities. If you like to spend your time thinking then this game may well be of interest to you, I invite you to check it out.
If you have any questions or comments on this site, feel free to send me an email.
If you are running a web site and want to help cover your hosting costs as I'm doing here, I recommend that you
Would you like to purchase an ad on this site? You can either visit My Project Wonderful Page or
Note: This page was developed with FireFox. If this page doesn't look right to you, then perhaps you should change web browsers.
154 Card Combos
0 New This Week