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Stargate TCG
Scout Fast Attack
by Kit
Oct 15, 2007
This is a post Power Wood Elf, fast attack scout deck. Because scouts are able to reach out and do direct damage to the opponent avatar they are well suited to this kind of approach.
5 and 6 power quests really don't matter, I never end up questing that far.
It's all about the attack baby!
I find that I can generally get a few extra attack this way, make those attack abilities much more successful, especially if facing a fighter. The Dirk of Nightfall is in case you get a questing opponent, and have the power to use it, if not no major harm done. It's a great weapon if you can get it out though.
This deck allows you to deal damage right from the first turn, there is a very good chance that you'll get some kind of attack ability on turn 1, and with 3 attack on your avatar you can often hit the opponent successfully without any other help. But you'll usually have a tactic or two that can pitch in.
Sometimes you can use Assault and then follow up with a Gnoll Runner or Orcish Swordmaster for 2 attacks on turn 1. Try to keep up the pressure each turn taking a hit point or two each turn. You may want to complete a quest if your opponent is not doing that for you, 4 or 5 power makes it much easier to do significant damage each turn.
As you continue to play shadow units you'll get to your shadow bonuses making your Gnoll Scouts, Fallen Berserkers, and Gnoll Runners all better. But the real advantage you are looking for is the extra damage that you get with your sneak attacks.
Use your tactics to score extra damage, both Gouge and Pick Off are very nice for continuing to whittle down the opponents avatar. If there is any way to be able to exert your avatar for damage after the Gouge see if you can make that happen, it doesn't take many 3 damage attacks to start to really hurt. That's the big reason for including Pierce and Hamstring and the weapons in the deck, it makes the odds of getting that combo off much higher.
But the idea is pretty simply just keep picking away at your opponent making him weaker and weaker until you can finally take him out. It's remarkably effective, and there are very few decks that can hold out.
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